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Lesson 16. Setting up the head control
In this lesson we will learn how to create a head control and add custom attributes to control other objects
Software used
Maya 8.5 and up
What you will learn
Learn an artist-friendly workflow to creature rigging and a solution-based approach to building controls for faster animation in Maya. Contains over 6 hours of project-based training for setup artists learning new methods of rigging multi-limbed creatures. Popular highlights include: Building Skeletons from Anatomy; Painting Weights for Rigid Deformations; Spring IK Solver; No-Flip IK; Innovative Broken Hierarchies; MEL Scripting for Rigging and Animation; Visual Limiter Controls; Sculpt Deformer; Blend Shapes; Character Sets; Smooth Binding.
Partner
Tutor
Delano Athias

42 Lessons

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