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Lesson 4. Using back light scattering and proper light placement
In this lesson we will explore the back scattering attributes of the subsurface shader
Software used
Maya 8.0 and up (Maya 2008 required for project files)
What you will learn
Gain a deeper understanding of Subsurface Scattering, how to accurately simulate light behavior, and learn a time-saving approach to lighting and rendering translucent surfaces with mental ray. Provides over 3 hours of project-driven training for artists learning how to achieve more realistic results with Subsurface Scattering. Popular highlights include: Overview of essential subsurface scattering attributes; Connecting lightmaps to subsurface shaders; Understanding forward and backward scattering; Using bump and normal maps with subsurface shaders; Properly controlling light interaction with translucent surfaces; Controlling scatter bias; Adjusting lightmap's Diffuse Gamma Curve; Adding separate specular/reflection attributes to SSS shaders; Using SSS with final gather; Using textures to drive SSS attributes; Using the Physical SSS shader; Controlling photon interactions with Physical SSS; Absorption and scattering coefficients.
Partner
Tutor
Kyle Green

24 Lessons

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