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Lesson 6. Refining crease lines
In this lesson we will shape the lines along the car's body.
Software used
Maya 2008 and up
What you will learn
Learn an artist-oriented workflow to concept development, polygon modeling, lighting, and rendering. Provides nearly 7 hours of project-based training on conceptual vehicle modeling for use in film, games, and design. Perfect for new and experienced artists. Popular highlights include: Conceptual Development; Solutions to Design Challenges; Polygon Modeling Techniques; Using Smooth Preview; Converting Smooth Preview to Polygons; Thumbnails to Complete Designs; Using 3D to Pre-visualize Models; Automotive Terminology and Design; Creating Creases with Edge Loops; Adding Realism with Detail; UV Mapping Techniques; Applying Chrome Surface Materials; Building Car Paint Materials; Creating Brushed Metal Effects; Using the Text tool; Rendering with Final Gather; Adding HDRI Lighting; Texture Creation in Photoshop; Creating Tiled Bump Map; Building Textures with UV Snapshots; Manipulating Edge Flow with Split Polygon Tool; Creating Fitted Panels; Adding Glowing Panels.
Partner
Tutor
Justin Marshall

41 Lessons

299 likes / 26,656 views