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Lesson 18. Adjusting the character's head and shoulders (frames 1-120)
In this lesson we will learn how to block in expressions to our character
Software used
Maya 8 and up (Maya 2008 required for project files)
What you will learn
Learn a production workflow to character animation with an emphasis on toon, squash and stretch techniques, and the principles of story-telling through movement. Contains over 6 hours of project-based training for animators learning the processes of creating stylized toon animation. Perfect for experienced artists. Popular highlights include: Staging; Anticipation; Follow-Through; Creating Appeal; Arcs; Timing and Spacing; Pose to Pose and Straight Ahead; Adding Personality; Exaggeration; Squash and Stretch; Secondary Action; Ease in and Ease Out; Animating Cameras; Motion Trails; Working with Storyboards; Key-frame Marking Menu; Adding In-betweens; Breakdown Keys; Muting Keys; Interacting with Props; Proxy Cage for Characters.
Partner
Tutor
Delano Athias

34 Lessons

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