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Lesson 13. Planar mapping the head
In this lesson we will map the UVs for the head using Planar Mapping as a starting point.
Software used
Maya 8 and up (Maya 2008 required for project files)
What you will learn
Learn the robust UV Mapping tools available in Maya while overcoming common UV mapping challenges with a creative and practical project. Learn several UV mapping techniques and a flexible workflow for use on any project. Contains over 3 hours of project-based training. Popular highlights include: Using Unfold to Modify UV Shells; Sewing UV Shells Together; Breaking UV Shells Apart; Planar Projections; Spherical Projections; Cylindrical Projections; Automatic Mapping to Project UVs; Shaping Shells using the UV Lattice; Reference Textures to Find Distortion; Overview of UV Texture Editor; Exporting UV Snapshots; Copying UV Layouts from Meshes; Projecting UVs from Cameras; Defining UVs with Multiple Projections; UV Mapping Polygon Surfaces; UV Mapping Subdivision Surfaces; Understanding NURBS and UVs; Creating a Compact UV Layout; Confining UV Shells to 0-1 Space; Placing Seams Appropriately.
Partner
Tutor
Justin Marshall