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Lesson 41. Deforming the jacket belt
In this lesson we will start to rig the belt of the jacket.
Software used
Maya 2011 and higher
What you will learn
In this collection of lessons we will learn about a wide variety of useful techniques for rigging game characters. In this course, we will rig a character for a game in Maya. We will cover techniques like setting up our joints to have a consistent orientation throughout the entire skeleton, we will build a twist rig to fix deformations that collapse in animation, we will learn how to create a foot rig with more banking control, and even cover creating a robust and flexible spine rig with advanced twisting. We will also discuss weight painting techniques that help to speed up that process, making it less intimidating and instead more of an enjoyable experience. By the end of this course you will learn rigging techniques that can be applied to any rig you build.
Partner
Tutor
Delano Athias

49 Lessons

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