In this 3ds Max tutorial we'll cover a wide range of topics in order to get you quickly up to speed using 3ds Max 2011.
In this tutorial we are going to help you get a good understanding of how to work in 3ds Max. You will be able to learn from several of the instructors here at Digital Tutors as we go through many of the major parts of the software. We are going to cover a wide range of topics in this course. We will start out exploring the user interface and finding our way around 3ds Max. Then we will start to create our own custom model, a pod racer, using a number of powerful modeling tools. We will paint and texture our model, and then take it through the process of rigging and animation. We will finish up by adding dynamic effects to the scene and rendering out a nice result. Once you are finished, you will have exposure to a wide range of disciplines in 3ds Max and be able to start working on your own projects and building on the knowledge you have gained.
Hello, I'm Justin with digital-tutors, an Autodesk authorized publisher. In this course we're going to help you get a good understanding of how to work in 3ds Max. You'll be able to learn from several of the instructors here at digital-tutors as we go through many of the major parts of the software. We're going to cover a wide range of topics in this course. You'll start out with me as we explore the user interface and find our way around 3ds Max. Then, we'll start to create our own custom model-- a pod racer-- using a number of powerful modeling tools. We'll paint and texture our model, and then Delana will take you through the process of rigging and animating the racer. You'll finish up with Kyle, who'll help you to add dynamic effects to the scene and render out a great result. Now, once you're finished you'll have exposure to a wide range of disciplines in the software, and be able to start working on your own projects and building on the knowledge that you've gained. Now, when going through these introductory courses, especially if you're new to 3D in general, we usually recommend viewing the training once through to better absorb the information before following along. The main thing really is to have fun and get the information that you need, so don't worry too much about getting an exact visual match when you're building your model. Just concentrate on understanding the tools we talk about as we go along. So, with that, let's go ahead and get started in 3ds Max.