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Lesson 2. Installing and licensing RenderKit
In this lesson we will discuss the process of installing the RealFlow RenderKit and licensing via the License Manager.
Software used
Maya 2010 and higher, RealFlow 5 and higher
What you will learn
In this series of lessons, we will learn how the RealFlow RenderKit can be used inside of Maya. The RealFlow RenderKit is an extremely powerful set of tools for rendering RealFlow particle data directly within our primary 3D application. With the RealFlow RenderKit, we have the ability to control the size and shape of our rendered particles, we can increase or decrease the number of particles that are rendered, and we can also shade our particles based on RealFlow magnitude data. Using the RealFlow RenderKit, we can also generate meshes around our particles at render time, eliminating the need to mesh our particles inside of RealFlow. During this course, we will also discuss how RealFlow particles can be rendered as volumetric clouds, as well as learning how to import RealFlow displacement map sequences into Maya for Rendering.
Partner
Tutor
Kyle Green