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Lesson 7. Working with the Slate Material Editor in 3ds Max
"In this lesson we will explore the Slate Material Editor, a node-based material system found within 3ds Max."
Software used
3ds Max 2011
What you will learn
In this series of lessons, we will explore some of the core rendering tools and features of 3ds Max that every rendering artist needs to be familiar with. This course is designed for users who are just getting started with rendering in 3ds Max, so we will not be focusing heavily on using lights, materials or recipes to give your render a specific look. Instead, our focus will be on helping you build a strong foundational knowledge of rendering in 3ds Max by talking about many of the key tools, features and concepts that every rendering artist in 3ds Max really needs to be familiar with. We will also learn how to resolve some rendering-related issues that you may encounter, and we will focus very heavily on helping you develop good habits and strong workflow practices that will be extremely beneficial to you as an emerging render artist.
Partner
Tutor
Kyle Green