This lesson is only available with a subscription.
Lesson 18. Viewing rendered framebuffers in Maya
In this lesson we will learn how to view our individual render passes in Maya and make any necessary adjustments to render pass attributes.
Software used
Maya 2011
What you will learn
In this volume of the Infiltrator Production Pileline, we will go through the process of setting up materials, lights and render passes in preparation for final compositing. We will begin by learning how we can optimize our high-resolution geometry to use our system memory more effectively. This will allow for more efficient, stable rendering, especially if you are working on a 32-bit system with limited resources. From there, we will take some time to set up materials for the various portions of our 'Infiltrator' spider and then we will begin the lighting setup. We will use an image-based-lighting approach to achieve a high level of realism and to ensure that the lighting on the CG spider matches the live-action plate. Finally, we will learn how to use Render Passes and Render Layers to output our final renders in a way that will give us a tremendous amount of control over the final result whenever we get into our final compositing phase.
Partner
Tutor
Kyle Green

20 Lessons

134 likes / 16,653 views