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Lesson 16. Adding Follow-through to the wrists
In this lesson we will animate the Follow-through of the wrists.
Software used
3ds Max 2010
What you will learn
In this course we will cover the process of creating a Walk Cycle in 3ds Max. One step at a time, we'll break down the body mechanics of a walk. We'll learn the main positions that one goes through in a walk, we'll learn how to create seamless cycles and we'll also explore ways we can add convincing follow-through and weight to produce a walk that is natural and has a little personality.
Partner
Tutor
Delano Athias