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Lesson 7. Balancing the character in the front view
In this lesson we will animate the side-to-side shifting of the upper body and feet to keep the character balanced as he walks.
Software used
3ds Max 2010
What you will learn
In this course we will cover the process of creating a Walk Cycle in 3ds Max. One step at a time, we'll break down the body mechanics of a walk. We'll learn the main positions that one goes through in a walk, we'll learn how to create seamless cycles and we'll also explore ways we can add convincing follow-through and weight to produce a walk that is natural and has a little personality.
Partner
Tutor
Delano Athias