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Lesson 17. Setting up controls for the spine
In this lesson we will setup controls for our spine
Software used
XSI 6.0 or higher (XSI 7.0 required to open project files)
What you will learn
Learn a production workflow to rigging and enveloping, create custom tools, and time-saving methods for creating game-ready characters rigs. Contains over 6 hours of project-based training for artists learning character rigging for next-generation games. Popular highlights include: Rigging Techniques for Games; Scripting Custom Tools; Groups and Transform Groups; Mirroring Rigs; Mirroring Weights; Models; Exporting Weights; Automating Follow-through; Creating Custom Spine Rigs; Character Key Sets; Intuitive Forearm Rigs; Custom Toolbars; Building Animator-friendly Controls; Animating Pivots; Enveloping Techniques; Polygon Cluster Visibility; Scene Organization; Working Creatively with Expressions.
Partner
Tutor
Delano Athias

57 Lessons

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