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Lesson 39. Establishing arm and forearm twist controls
In this lesson we will build controls that will regulate the twisting of our arm and forearm twist joints.
Software used
Maya 2011
What you will learn
In this Maya tutorial, we will cover tools and techniques for setting up character rigs in Maya. Step by step, we'll construct a control rig that is robust and animator-friendly. We'll learn everything from proper joint placement and techniques for correcting a joint's orientation to learning fun ways we can preserve volume as our mesh deforms and how to make our controls efficient and easy to comprehend. We'll also learn how to build some fun MEL tools that will help speed up our workflow, bringing that time back into constructing our control rigs with the best methods.
Partner
Tutor
Delano Athias

68 Lessons

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