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Lesson 1. Introduction and Project Overview
In this tutorial we discuss the project and what to expect throughout the course.
Software used
3ds Max 2013, ZBrush 4 R2, Photoshop CS4
What you will learn
In this series of tutorials we discuss techniques for creating game assets using 3ds Max, ZBrush, and Photoshop. We'll start off by learning how to create silhouettes. We'll follow that up by creating a sketch to help develop our idea. Then we'll jump into 3ds Max and discuss some key concepts for creating a base mesh before exporting it into ZBrush. After that, we'll discuss how to create a custom brush in ZBrush to increase our productivity. Then we'll finish up by baking out our texture maps to create a good base texture in Photoshop.
Partner
Tutor
Joshua Kinney