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Lesson 16. Creating the curve that will drive our spine bones
In this lesson we will start to construct our enhanced spine rig by first creating the curve that will drive our spine bones.
Software used
3ds Max 2010
What you will learn
In this course, we will cover the tools and techniques for setting up character rigs in 3ds Max. Step by step, we'll construct a control rig that is robust and animator-friendly. We'll learn everything from proper bone placement and techniques for troubleshooting, to learning fun ways we can preserve volume as our mesh deforms and how to make our controls efficient and easy to comprehend. We'll also learn how to create customized quad menus and toolbars that will help speed up our workflow, so we can focus primarily on building our control rigs with the best practices.
Partner
Tutor
Delano Athias

78 Lessons

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