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Lesson 6. Constraining the foot bones to their auxiliary controls
In this lesson we will constrain the foot bones to their auxiliary controls.
  • Runtime 5h 2m
  • Closed Captioning Closed Captioning
  • Difficulty Level Beginner
  • Project Files Included Project Files Included Learn more »
Software used
3ds Max 2010
What you will learn
This course will provide you with a good foundation for rigging characters in 3ds Max. In this course, we'll be taking a step-by-step approach, constructing a control rig that is solid and animator-friendly. We'll learn everything from proper bone placement to learning how to utilize 3ds Max's intuitive and robust enveloping tools to remove the fear of painting weights and, instead, make the process an enjoyable one. We'll cover how to make our controls efficient and easy to comprehend, and we'll also learn how to create custom quad menus to quickly access specific tools so we can speed up our workflow.
Partner
Tutor
Delano Athias

46 Lessons

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