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Lesson 5. Blocking out facial shapes
In this lesson we will do a major change on our design and start to add facial shapes and basic details.
Software used
ZBrush 4R3
What you will learn
In this series of ZBrush tutorials, we will sketch up a basic mesh, detail it and texture it. The design will be based classic lovecraftian monsters. We will begin by brainstorming and sketching out a basic lovecraftian monster design. We will first block out a very simple mesh and then start to detail and shape up the forms. Eventually texturing it to a feature film quality resolution and eventually adding some fur with FiberMesh. Then, we will play with an HDRI image to show how to quickly set up lighting within ZBrush.
Guest Tutor
Fabrizio Bortolussi