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Lesson 7. Texturing our character with images
In this lesson we will go over how to create high resolution color maps using ZBrush and Photoshop. We will talk about techniques in Photoshop to process the images for our best usage, and line the images up for projection.
Software used
Maya 2012, ZBrush 4R2, Photoshop CS3
What you will learn
In this tutorial we will be learning about the steps and processes involved in creating a realistic character portrait. Throughout the course we will be learning advanced techniques and workflows behind creating photorealistic skin textures and shaders. We will talk about sculpting the model and what to look for when developing your character's appearance, as well as setting up lights and cameras for our final composition.
Guest Tutor
Cory Cosper