Automotive Texturing and Rendering in Maya and Maxwell Render
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Lesson 17. Finalizing engine materials and exporting to Maxwell
In this lesson we will finish the engine block, export additional objects from Maya, and populate the scene with materials created earlier. Then we will take a quick look at plastic preset.
In this series of tutorials we are going to look at in-depth material creation in Maxwell and learn several new techniques for UV layout. We will focus on automotive paint and decals. We will be using presets available in Maxwell as well as creating custom materials from scratch to achieve the proper final look. During this course, we will explore additional areas of Maxwell Render, explore in-depth material networks in Maxwell Material editor. We will start by using stock presets and wizards that will help us quickly get to our desired look, and look into parameters that would need to be changed in order to produce final visual quality. Along the way we will focus on creating several UV maps for decals to be properly located on the model, and talk about different lighting situations. During this demo we will look at how quickly and efficiently we can create a quick exhibition set to render our model, setup lighting, and receive proper reflections and highlights for our final render as well as touch on basic photo correction in Photoshop to finalize our project.