2h 18m
Closed Captioning
Advanced
Project Files Included Learn more »
Software used
Maya 2012, ZBrush 4R3, Photoshop CS5, 3D-Coat 3.7
What you will learn
In this tutorial, we will learn about maquette modeling workflows as well as concept drawing, sculpting, and presenting.
Throughout these lessons, we will understand the process about how to create a visual concept image, and turn it into a 3D maquette in ZBrush. We will cover everything from understanding the concept to converting it with DynaMesh, and create a presentation image for a client. A lot of conceptual modeling workflow tips will be covered in this tutorial, which can improve anyone's ZBrush modeling skills.
OK. The lesson I would like to show you how to make a fine detail on the face. Previously we made a model with the retopology mesh. Now add some extra detail on the top. So this is my model here. We're actually making, though, the face and head only because not much time. So previously we made a model reprojected and retopologied. So now it has a nice line flow. The line flow actually is much better than before. And the shape is correct. So what you have to do, seems like a 1 million [? poly ?] in here is not really enough. So this is currently 1 million [? poly. ?] So let's just subdivide one more. So now it's become 5 million [? poly. ?] So we are actually making the finer, finer product. Which means I would like to show you how we actually make the picture from the sketch, and try to show the client those kind of [INAUDIBLE] now for the final product and production. So we're still showing converting the concept to 3D media. So 5 million is quite enough. Usually at the production we are going to like a 20 million or 30 million, something. But 5 million, you can easily change it and you can pretty much show all the details. So it doesn't have any [? poly ?] detail. And very, very [? tiny ?] wrinkle detail on there. But it's pretty enough to show everything. So let's start with the shape and volume and wrinkle and detail in the face. So my favorite brush is the standard brush. Or sometimes you can use the elastic brush as well. The [INAUDIBLE] brush, actually, you're closer. Actually following the surface like this. But sometimes I don't like it because I like the previous version better. So if you go to [INAUDIBLE] and go to edit, you can turn it up that one. But this is no longer following the surface anymore. It was sometimes [INAUDIBLE] and causes a slow, so I don't like that way. So once you press x, and this will start the symmetrical and the axis says x. Also, you can start with a transform and turn on the [? exporting ?] in here. So now you start the [? exporting ?] and divide the face along here. So add some more wrinkle in the face. We are going to make some symmetric [? layer ?] first. After that we are making the asymmetric layer. So now we just like are focusing on the shape, volume, and wrinkle to kind of see [INAUDIBLE] technical matter. So let's make the eyebrow better. And using the contour key and map that out. And using the [? boo boo?] brush and bring the [INAUDIBLE] down slightly. So it's more like [INAUDIBLE] collapse better. OK. I can always change the brush, too. A little more angry. Add some more detail with the standard brush. And same thing as before. We just mask it out. Back to [INAUDIBLE] brush. Bring it down. And invert it. And [INAUDIBLE] a little bit. Or you can actually select the standard brush again. We select the mask. So I'll make the [INAUDIBLE] a bit better. It's really up to you. There's lots of way to make some crease and volume. But whichever you like will always become your best way. But this is one of my way to make some crease and volume and muscle shape. And let's make the wrinkle. And there's bones stick out from the face. But sometimes the face is too round. So maybe you can choose the clay brush and make her face more angular. Or you can change it to the [? flat ?] brush and make things more angular if you want. And some more detail. [INAUDIBLE] like a [INAUDIBLE], [? max ?] that out. And paint it. So you see that up there. Works the same. You can paint better. So this part [INAUDIBLE] looks like two [INAUDIBLE] collapse each other. OK. So let's [INAUDIBLE] make the shape in a fast way. Add some more brow wrinkle so the creature more angry and scared. We can make this way. And so here's too [INAUDIBLE]. So put some kind of [? wobbling ?] that's going around. So it's more [? natural ?] and [INAUDIBLE]. And there's a volume on the cheek and jaw bone. Also, the neck. And once you've finished the [INAUDIBLE], I think that's quite all right. Let's work a little bit the horn in here. Sorry. So now you can actually switch the brush to flesh. Flesh is really good for make the wrinkle and scar. That kind of thing. So turning up the [INAUDIBLE], and just turn on the [INAUDIBLE] button. So let's start with a wrinkle around the eyebrow and eye and ear. That's too strong. Let's [INAUDIBLE]. This is really nice for making the wrinkle usually. So use the standard brush and clay brush and flesh brush a lot. Now this [INAUDIBLE] divide the surface and easy to create the wrinkle as well. [INAUDIBLE]. Divide it. That's divided the surface a bit better. So it's more natural. Wrinkle, eyebrow. You can add some more wrinkle. Increase the value a little more and [? smooth ?] the [? side ?] of brush. And some more wrinkle there. It's very quick sketch, so don't worry about too much. Just like your thinking about it, where's the wrinkles going and where is the muscles going. And just follow the line and just do it. OK. So there's a hole in there. So make things more broken. You can add some more wrinkle and breaking and crack. So from a distance that looks very natural. OK. So if you don't like the shape, you can choose to move a brush and change the silhouette. Make it better. And keep that extra detail in on the surface. So make them keep busy. [INAUDIBLE] showing nothing. Just add some more extra in wrinkle and flesh collapse. So I think the character looks more believable.