2h 18m
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Software used
Maya 2012, ZBrush 4R3, Photoshop CS5, 3D-Coat 3.7
What you will learn
In this tutorial, we will learn about maquette modeling workflows as well as concept drawing, sculpting, and presenting.
Throughout these lessons, we will understand the process about how to create a visual concept image, and turn it into a 3D maquette in ZBrush. We will cover everything from understanding the concept to converting it with DynaMesh, and create a presentation image for a client. A lot of conceptual modeling workflow tips will be covered in this tutorial, which can improve anyone's ZBrush modeling skills.
OK. This lesson, I would like to show how to add eye and face detail with the DynaMesh. Firstly, we are going to use snake hook brush for the fang and bone. Yeah. This will make the face better. OK. This [? is pretty ?] [? close. ?] So it's low DynaMesh we created it for. So [? frankly, ?] the DynaMesh is the fiber [? trim. ?] So even as you can see on the frame here. So let's make the shape better. We can using the create brush or some other brush. So basically create the shape better on the mouth. And let's work the nose, too. [INAUDIBLE]. This is very low mesh. So don't spend too much time to make better. Just like simply sketch it. We are going to make better one later. So and then, let's see. Use my [? curve ?]. [? Fix this ?] eyebrow. Something on here. Eyes . Maybe something like here. And the expression. [INAUDIBLE] shape. [? Squeeze ?] it more like this. And there's a jaw bone. And then some bones kind of sticking out like [INAUDIBLE] had before. So the bone should be something around here. And make the shape better. OK. From the side view [INAUDIBLE]. So press [? 3 ?] and move. Oh, sorry. I made that [? huge. ?] But basically we know how to find them [? over here. ?] So bring down the mouth there. I'll try the silhouette. Silhouette's supposed to work in [? sync. ?] So I'm also gonna check how it looks like a silhouette. OK, looks all right to me. So no let's use the snake brush. A snake brush is a very good brush if you're making something stand out. I'd like to make a fang on here. So this is too big. Make something like that. I know the [? horror ?] mesh is broken. But [INAUDIBLE] with the DynaMesh. You drag it outside, press contour. And this is simply change the mesh like this. So you're fang is better. OK. Let's move him around. And [? someone ?] [INAUDIBLE]. The [? auto masking ?], and pick this mask. It's the best scenario with the [? teeth ?] because it seems like this is piercing the other side. So, yeah. You can press. Once you press the button this is not nearly [INAUDIBLE] on the other side. And so you can always drag again, change it that way. So if this mesh is not even, you can always just drag it one more time. So that's gonna make them even. So now we decide where is the [INAUDIBLE] gonna be. And there's one more on [? Java 9 ?] here. It's basically my original sketch. So snake hook [INAUDIBLE] here. And that's too much. And pull the fangs out. OK. That should be all right. And I'll convert it and press button. Or you can simply change the one. Like I did. And update it. And drag it. And [INAUDIBLE] to change it. And we [INAUDIBLE] button. And we can control it better. Way, way better. OK. So I press change to [? send to ?] the brush again for the [INAUDIBLE] on here, so add some more detail. And eyebrows there. Ear hole. Press the [? string. ?] And set the [? string ?] to [? move ?] brush. So you can [? moving ?] around the eyes in here. Oh, sorry. Ears. Yeah. Make the shape better. And you can drag it and make, [? that even ?], too. So now try to add eyeball. Eyeball is gonna be something around here. Let's make the eyeball-- oh, sorry. [INAUDIBLE] And [? append ?] it. [? And ?] it's like [? 3D's ?] up here. So this is quite big. So you select the skin. Come up to symmetry. Just press the x. And it selects the [? sphere ?], and shrink it smaller size. Shrink it. And just move, so it's moving on there, too. Shrink it too. Change the scale. And move. [INAUDIBLE]. So, yeah. Pretty much from there. So let's move him around here. So if you transform a transparency, you can see where is the sphere positioning right. And you can actually duplicate it. And there's a plug-in-- oh, sorry. [? Maybe that ?] isn't a plug-in. [? Transformation. ?] Select [INAUDIBLE]. So there's two eyeballs. Simply same location. [INAUDIBLE] and select this one. And press merge down. So there they're merging here. So now those eyeballs [? merging ?] together. I was turning up the transparency. You can see where's the eyeball looks like. OK. Now, actually, select the body mesh scheme. So you can ac-- oh, sorry. You can actually add more detail at the top. So now you know where's the eyeball. So drag it better. Ah, sorry. I put down the [? symmetrical ?]. Now, OK. Let's draw it at the top. So left and right working at the same time. So [? put ?] this [? right there. ?] The mesh is quite low. So we cannot actually [? do ?] much. So let's increase the [? ventilation. ?] So make sure you select the body mesh here. This is going to be DynaMesh. [INAUDIBLE] you can actually [INAUDIBLE] the DynaMesh more higher. So your [INAUDIBLE] mesh is more dense than before. So you can draw better. If you think this is not [? enough ?], it can be a bit more. Doesn't really matter. It's totally up to you. So just define where's the eye here. All right. Eyebrow. Add some more detail around eyes. Sorry. Pressed the wrong button. So, yeah. Basically [? standard ?] brush is my favorite brush. So add more detail around there. Expression. And [INAUDIBLE] shape. You can [INAUDIBLE]. [INAUDIBLE]. [? Short ?] ear. [? That's right. ?] Draw the [INAUDIBLE] better. [? And ?] [? most ?] [INAUDIBLE]. Now so, you're positioning the eyes and shape of eyebrow. Basically this behind you. Basically made of base mesh in the head. So we are adding some more extra detail on the top. [INAUDIBLE] the DynaMesh maybe actually converts the original mesh. And try to add some more detail. And try to show you [? retopology ?] as well.