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Lesson 15. Exporting the textures for use in external software
In this lesson we will talk about approaches to exporting the ZBrush sculpts and all connected info, for use in external applications.
Software used
ZBrush R3, Maya 2010, Photoshop CS4
What you will learn
In this tutorial we will learn how to create a caricature portrait from the various references using a variety of different approaches. Throughout these lessons we will discuss various ways to make a caricature portrait. We will start by creating our base mesh and then go on to texture, light, and render it all within ZBrush. We will then look into alternative ways of visualizing our work by taking the model into Maya and rendering it with mental ray. Finally we will discuss some compositing and editing workflows in Photoshop, where we will take our rendered image to the next level.
Guest Tutor
Stanislav Shcherbakov