This lesson is only available with a subscription.
Lesson 13. Visualizing our sculpt using the BPR renderer
In this lesson we will look at the BPR renderer's capabilities. We will also talk about lighting the scene in ZBrush, creating passes, and take a brief look at the BPR Filters.
Software used
ZBrush R3, Maya 2010, Photoshop CS4
What you will learn
In this tutorial we will learn how to create a caricature portrait from the various references using a variety of different approaches. Throughout these lessons we will discuss various ways to make a caricature portrait. We will start by creating our base mesh and then go on to texture, light, and render it all within ZBrush. We will then look into alternative ways of visualizing our work by taking the model into Maya and rendering it with mental ray. Finally we will discuss some compositing and editing workflows in Photoshop, where we will take our rendered image to the next level.
Guest Tutor
Stanislav Shcherbakov