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Lesson 19. Sending the bracelet mesh to 3ds Max
In this lesson we will separate the arm in ZBrush and then send the bracelet sketch to 3ds Max.
Software used
ZBrush 4R2, 3ds Max 2012, Photoshop CS5, Mudbox 2012, Marmoset Toolbag 1.05
What you will learn
In this tutorial we will learn how to create a highly detailed game character.

Throughout these lessons we will look at the steps required to build a game character from scratch. We will start by using ZBrush to create a 3D sketch based on our character's concept art.

Along the way we will use 3ds Max to lay out our UVs and create our texture maps. By the end of this tutorial you will have a solid understand of the workflows that are required to create a highly detailed game character.
Guest Tutor
Fabricio Moraes

68 Lessons

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