2h 48m
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Software used
NUKEX 6.3v2, Maya 2011, V-Ray 2.0
What you will learn
In this tutorial we will learn how to create a post-apocalyptic scene using the powerful 3D space and projection techniques in NUKEX.
Throughout these lessons we will go over how to composite elements such as fire and smoke, and make them as real as possible. We will be using the powerful 3D system in NUKE to position these elements properly. We are going to create a whole new environment within our scene. We will then export our camera to Maya and set up our scene and effects. You will learn new techniques in this course, as well as the skills it takes to work faster as a compositor.
Note: Due to both licensing restrictions and the advanced nature of Creative Development tutorials, the project files for this tutorial may not contain every single file that was used by the artist.
Welcome back everybody. In this lesson, I'm going to show you that I did the same thing with the robot. So everything should be the same. So as you can see, we've got our rectangle line over here, same thing. And we've got our robot, and our robot is just one simple texture. Select this one, and as you can see, the robot is just one simple texture as you can see it over here. And what I've done-- this robot has a lot of problem. That's why I did not put in there also, because it's not done. It's still in production. And it has the UV mesh are not totally right, and everything is really messy. But it works for me. So that's why I use it, and it's really cool in the shot. But you can use your own robot, or you can buy your own robot. It doesn't matter. As you can see, I just plugged in a sky dome, a dome shape. And that's it. And I just rerendered an MS layer and an AO. The AO is for the body, and the one is for the contact on the ground. All right, so back to Nuke. Here we go. So this is where we left off. And we are going to merge our smoke fire on top of the background of this. So what I'm going to do is create in our Scanline Render. Sorry, I'm going to clone it-- Alt-K. My camera, in here, and my object scene goes in here. And we should get our fire and smoke. And yes, got it. And merge this back on top. And here we go. So from now on, we are going to start with our compositing. All right, right away I'm going to set this back to sRGB. It's going to look very washed out, but I'm going to plug in my Colorspace Node. And I'm going to plug this in my sRGB. So now, it looks the same. We don't have our light wrap, so we're going to take this one. And our background is over here, and our foreground is over here. And we're just going to merge it together with a plus. So this looks horrible. So we're going back, and as you can see, it is way too much and it's destroying all of our information. So what are we going to do? We're going to bump it down, just like this. So, more-- yeah, and now we got it. So now we've got it [? nearly ?] better integrated into the shot. All right, so what I'm going to do right now is I am going to import my CG robot. First of all, I'm going to import my ambient occlusion, which is over here. And we are working in 720p, so I'm going to plug in our Reformat Node, and now we are working in-- where is 720p? Here we go. So we've got our AO over here, and I'm going to use it as a [? map. ?] So we can just color correct it. But what I like to do with this, I'm just going to plug in a Shuffle because it has an alpha channel, but this is not the alpha channel we want to use it. So I'm going to plug this in to my alpha channel. And I'm going to invert it, so now this looks like an ordinary ambient occlusion. So what I'm going to do, I'm going to plug in a Grade Node, and I'm going to plug in my gain to something like 7. So we have something like this. And I'm going to plug in a merge, and I'm going to set my operation to multiply. So now, this should be on the ground. This is where our robot is going to stand. And I'm also going to plug in a Defocus Node. And I love to do that. It's much better. So we've got our content on the ground. So what I'm going to do now is I am going to import my CG robot. Here we go with our nice CG robot, with an animation. And I'm going to merge that over. So we've got something like this. All right, so what I'm going to do right now is I am going to plug in a Grade Node, except I'll multiply it to something like 9.5. And I'm going to set my camera to something like 0.7. And I multiply a little bit more down, like something like 0.8-- something like this. Yeah. And I'm going work on my gain. I'll set my gain to something 1.303 and my blue channel to something like [? my ?] 5. I hope you guys can see a little bit of the thing I did. So it looks better integrated. All right, and what I'm also going to do is going to plug in a Defocus Node and set it to 0.2. And take takes the edge off a little bit more, makes it look real. Because if you look at this-- and you can count-- you get three pixels. And over here, you got three pixels. So, looks nice. And what I'm going to do then is I'm going to plug in the Edge Blur. People don't like to use Edge Blur on CG Elements, but for this one, it helps. I'll set it to 1. You won't see a lot of difference, but I do because I've got those crazy eyes and I see everything. All right, and then I'm going to just plug in a simple Grain Out. And I'm going to set this to very low, something like 0.1, 0.1, and also something like 0.1. And this is just really fast, so we've got some grain going on. And also the size, I'm going to make it really small, something like 0.7. This one's 0.6. All right, so it doesn't look real yet, but it's getting there. It's getting there. So what I'm going to do right now is I have my Ambient Occlusion of the body, so that's what I'm going to plug in. And I'm going to do the same thing I did over here. I'm going to Shuffle it. And I'm going to Defocus it. I'm just duplicating, and I'm going to Invert it. And I'm also going to plug in a grade in between. I put it at something like 2.15. All right, so now we've got something like this. And then, we're going to put in merge and set it to multiply. Well as you can see, we've got something that is going on over here. All right, I'm pretty happy. And what I'm going to do also is I'm going to make this a little bit better, because it's really black, and we don't what that. It's really dark. So I'm going to set my multiply to something like 0.2, something like this. And now, it looks already better. You can see it has a nice contact to the ground. All right, and now we're going to put our famous light wrap. And we're going to plug our B into our Reformat and our A to our robot. And that's the one over here. And then we're going to generate our light wrap only, and we're going to do something like this. All right, we're going to plug A over B and set it to plus. And now, we should have our fire eating in our robot nicely. But it's way too much, so we're going to bump it down a whole lot to something like this. That's still a lot. Yeah, to something like this-- it looks much better. All right, cool. So what I'm going to do right now is I am going to see if everything looks fine. Yeah, we've got our blacks going on, and everything looks fine. The fire is behaving nicely. Yeah, we've got our hot spots in the fire. This looks nicely, and I'm pretty happy with this. So what I'm going to do right now is I'm going to create with this. With this mask we've got over here, I'm going to copy it and set it into my B pipe. And I'm going to make a new one, and we're going to call this contact_ground. Yes, I want to create a new layer. And what we can do now is really fun. So we going to go to our Color Correct, and we can just go to our ranges and go to our mask and contact ground. And we can just gamma up and down. See that? It's pretty cool, right? So what we're going to do now is we're going to put another Defocus node to one over here. And we're going to put our thingy over here. And now we can just play with it. You can just gamma down and everything. We can do whatever we want with it. And we're going to make another one, contact_ground, gamma down. And now, we're going to play with our Defocus a little bit more, something like this. Now it looks better on the ground. So that's looking cool. So we got our robot standing here, finally. And as you can see, we've got our flak flying over and doing crazy stuff over the robot. And I've got a [? royal ?] for that. I'm almost loaded in right now. And here we go. I have to plug this in my, let me see, this one. So now we only should have our-- yep. And now we can just merge this over. So now we've got our nice flaggy thing. We have to put a Colorspace Node because it's not in the right space. So same thing, put it to sRGB. And here we go. All right, so we are almost done. And we're going to just do a quick thing what I love to do. With these kind of shots, you can make your own mood, whatever you want. So what I usually do is I'm going to create a keyer. And I'm going to go to my alpha channel, and I'm going to do something like this. So we've got something like this over here and gets all the bright spots. And I'm going to do something like my Premult and plug in a glow. So now, we've got this. And I'm going to do now Merge Over and set my operation to plus. So as you can see, we've got really our sky is blowing out. And you usually have this kind of stuff in these epic looks. But we're going to bump it down a little bit, [INAUDIBLE] 0.6. So now, he has a hot spot over here. So we need that. And as you can see now, it really works with this integration of the shot, so that's looking nice. I'm going to do a simple color correction. Go into Saturation to something like 0.75, just for the final look of it. Going to play with my shadows, put my red to something like 0.8 and my blue to 17. That will look nice. Got those blue shadows going on over here. See that. It's looking nice. And same thing with my gain. So we've got 0.9 and my blue to something like 0.05. All right, same thing with my midtones. Usually, you can play with these colors, but I love to type my numbers in. And let see, my blue to something like 0.02. All right, and now we go into our highlights. And I'm just going to put this at 0.4. And my blue is going to be 0.5. All right, and of course, I'm going to plug in a ColorLookup for our contrast. You all know the famous S shape. So here we go. So we've got a nice mood going over here. It's not a whole lot of color correction, but I love to make my shadows blue. And of course, we're going to plug in a Glow Node Normally, people don't like to use a Glow Node, but it's working for me. So this is good to have. That's why I use it. Put my tolerance at something like 0.7, my brightness and my size up a lot. So now we've got our glowing effect going on top of our robot. That's what you usually see in real life. If something is bright and something is walking in front of it in the foreground, it will glow on top of it. That's why this really works with integration of it. So, here we go. So now, we've got our nice robot standing there. It's loading a lot. We've got a lot of things going on. And from that simple, boring shot-- let's load it up-- we've got something epic going on like this. We did a lot. We did small. We did a whole sky replacement. We did flying jets. We did mountains, a whole lot of stuff. And it was really nice. I hope you all learn from me, and I really love to give my knowledge back to the community. And I hope you enjoyed my tutorial. And I hope you all some epic stuff in the near future. All right, I'm signing off. See you later.