2h 48m
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Software used
NUKEX 6.3v2, Maya 2011, V-Ray 2.0
What you will learn
In this tutorial we will learn how to create a post-apocalyptic scene using the powerful 3D space and projection techniques in NUKEX.
Throughout these lessons we will go over how to composite elements such as fire and smoke, and make them as real as possible. We will be using the powerful 3D system in NUKE to position these elements properly. We are going to create a whole new environment within our scene. We will then export our camera to Maya and set up our scene and effects. You will learn new techniques in this course, as well as the skills it takes to work faster as a compositor.
Note: Due to both licensing restrictions and the advanced nature of Creative Development tutorials, the project files for this tutorial may not contain every single file that was used by the artist.
Welcome back. And in this lesson, we are going to export our NUKE camera and our point cloud to MAYA and position our 3D objects and render it out and put it back into NUKE and composite it. All right. Let's start this. All right. I'm going to create a WriteGeo node. And I'm going to create a [? MergeGeo ?] node. And I'm going to plug this in my camera. And I'm going to plug this in here. All right. So what I'm going to do is I'm going to export this out to my tutorial folder, and I'm going to call this my FBX. I'm going to call this mycamera.fbx. So we only need my camera, and let's execute this. Don't just proxy. Our proxy's on, but don't use that. And just render it out. And the same thing we have to do for our point cloud. So I'm going to put it in here, put my [? MergeGeo ?] in here. And I'm going to set my point cloud. I'm going to call this Point Cloud. Really easy. Execute. All right. I'm going to work in MAYA 2011. We are going to export it. Import our camera and our point cloud, and then we are going to position our 3D model in here and composite it. All right. Load up my MAYA. And then we're go to create our foreground element and make it as real as possible and with not a lot of tools. So here we go. I'm going to import my FBX file. First, my camera. And we're going to set up our frame to 148. And as you can see, our camera should move. Yep, it is moving. Great. So I'm going to do the same thing with my points cloud. And here we go. We got our point cloud. It's really small, so what I'm going to do. I'm going in my Outliner. And I see all my locators. There's really a lot. But we need it. And we're going to select them all. Go into my channel and set my scale to something like 0.2. Yeah, it's better I think. A little bit smaller, 0.1. Yeah, here we go. And I'm going to-- I'm going to group my locators. Call this Point Cloud. And then I'm going to group them both. And we've got our center point. And now we can just scale it up as big as we want. We are not going to work with scale, because I'm not going to use that, because I'm going to show you just how to if you don't have all this information. Because you won't get those information if you're not like a professional. So I'm going to show how to do this without scale and everything and still make it look right. I'm going to make it a little bit smaller. Something like 0.3. Yeah, that works. All right. We're going to view our cam [INAUDIBLE]. And as you can see, it works. It moves nicely. You can see our building in the back and our foreground element. This is the pillar, and we've got our ground. And everything is really nice on the ground. So what are we going to do? We're going to load up our camera. We're going to select our camera. And we are going to our Attributes Editor, and we are going to our environment and create our image plane. I'm sorry if I'm going too fast, but this is not a MAYA for beginners. I'm going to do this really fast, because I want to focus on the compositing and not on the 3D stuff. Anyways, we're going back to our image plane, and we're going to create an image plane. All right. Go to my image plane. I'm going to be going back to my folder. And I'm going to my sky replacement. And there's nothing inside of it, enough footage. Here we go. We've got our footage, and we're going to open it. And we're going to look in our camera, and here we go. It's not moving, so we have to Use as Image Sequence. And as you can see it should move the same way as the camera, but oh, I think I saw something. I don't know if you guys saw it, but if you look at this building, the points are floating. You see that? All right. We're going to fix that. And first of all, if you have this problem, don't worry. Don't stress. Just find out what is wrong. All right, so we filmed this in 25 frames per second. MAYA standard is 24 frames per second. So we go into our Preferences. That is over here. Go into your Settings. And here we go, we can see film 24 frames, and we're going to set it to PAL. Because sorry if I'm Europe, and this is what we use over here. I'm going to save this. So now this should stay. And it's a little bit longer, so I'm going to [INAUDIBLE]. And play this. And as you can see, everything is loaded up fine. So what we've done very quick, we've got our new information imported to MAYA, and now we are going to start placing our geometry and everything. So I'm just going to make up a flat plane, and I'm going to go into my cam [INAUDIBLE], and I'm going to move it a little bit in front. I know this is the pillar, so I'm going to put more in the front of it. And because there is no shadows, I don't have to worry about where the sun is from, and I can just put my plane over here and I know this is the ground. So really fast. I'm just positioning my plane over here, so my CG element can stand over here on the ground. All right in this lesson, we learned how to create our camera and import everything from NUKE into MAYA and get ready for the next lesson, because we're going to start curating our CG element and render it out into NUKE. All right, see you in the next lesson.