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Lesson 45. Creating the texture of the helmet
In this tutorial we create the texture for the helmet of our low polygon game character.
Software used
3ds Max 2012, Photoshop CS4
What you will learn
In this series of tutorials we cover the fundamentals of texturing characters in Photoshop. We will start off by setting up our Photoshop document in a way that will be optimal for texture painting. Then we'll start laying down our base colors, highlights, and shadows. Once we're happy with our color selection, we'll continually refine the textures until we're happy with the result.
Tutor
Joshua Kinney

62 Lessons

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