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Lesson 10. Starting the head with a cube
In this lesson we will bring in image planes for the head and build a basic head shape from a cube. We will also cut simple edges into the head to lay a road map for the rest of the build.
Software used
Maya 2012
What you will learn
In this Maya tutorial we will look at using polygon modeling techniques to complete a female character. Throughout these lessons we will cover the foundations of modeling a high resolution female that will deform properly when animated. Along the way we will learn how we can avoid many common beginner mistakes and develop a workflow that is efficient and effective. We will also learn a lot of basic and advanced female anatomy, and how to capture high resolution realism with simple geometry. By the end of this course you will have a great foundation for building your own female characters for film, broadcast and video games.
Guest Tutor
Gene Arvan

33 Lessons

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