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Lesson 2. Blocking in the basic shape of the first building
In this lesson we will begin to create the geometry for our initial building.
Software used
Maya 2010, Photoshop
What you will learn
In this series of lessons, we will model and texture a 3d building and integrate it into a photographic plate. Architectural visualization is an invaluable tool for being able to see a building, often inside and out, before constructing it in real life. Seeing structures in 3d will often highlight issues that may not be apparent when looking at drawings and plans. We'll start by building up the geometry of the two buildings from scratch, using many of Maya's modeling tools. We'll use deformers to create sweeping curves and we'll use existing geometry to add detail like balconies and rails. With the modeling complete, Kyle will take you through the process of adding materials and textures to the geometry. You'll also go through the necessary steps for adding appropriate lighting and setting up your renders. In the end, you'll have a nice final render with your custom built 3d building sitting in a real location.
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27 Lessons

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