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Lesson 14. Completing the vertebrae
In this tutorial we will wrap up our work on the vertebrae.
Software used
Autodesk 3ds Max 2012
What you will learn
In this 3ds Max tutorial we will learn techniques for rigging quadrupeds in 3ds Max. In this series of lessons we will learn how to rig quadrupeds in 3ds Max. We'll work our way from the ground up, learning techniques for creating robust and flexible vertebrae systems, efficient and animator-friendly controls, and learn how to dynamically link and blend between spaces. We'll also cover helpful weight painting techniques and learn how to set up and automate the triggering of corrective targets. By the end of this course, you will have the skills needed to rig your very own quadruped.
Partner
Tutor
Delano Athias

49 Lessons

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