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Lesson 12. Using constraints in Maya to export particle emitter geometry
Having a smooth FBX pipeline between Maya and NUKE allows us to use the strengths of both to create a better composite.
  • Runtime 4h 32m
  • Closed Captioning Closed Captioning
  • Difficulty Level Advanced
  • Project Files Included Project Files Included Learn more »
Software used
NUKEX 6.3
What you will learn
In this Professional Series course, we will explore some the techniques and concepts used during the compositing of our transforming robot project. We will learn how to deal with issues importing our passes and how to create a missing pass. From there we will learn the basic shuffle and compositing techniques, along with some novel uses of various passes to enhance our composite. We will color correct the foreground and background to match. To ground the vehicle we will create particle effects in NUKEX. Finally we will finish the shot with post effects like flares, lens reflections, lens distortion, blooms, grain, etc. In the end we will have our completed shot in NUKE.
Tutor
Chris Glick

29 Lessons

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