Maya 8.5 and up (Maya 2008 required for project files)
What you will learn
Learn the robust polygon and sub-d modeling tools available in Maya while working through a creative and practical project. Learn several modeling techniques and an adaptable workflow to modeling in Maya. Contains nearly 5 hours of project-based training. Popular highlights include: Using the Split Polygon Tool; Using the Bridge Tool; Using Insert Edge Loop; Selecting Edge Loops; Modeling Wrinkles in Skin; Creating Topology for Eye Sockets; Re-routing Edge Flow; Extruding; Extruding Along Curves; Using Profile Curves; Lofting Geometry; Polygons vs. Subdivision Surfaces; Working with Sub-D Hierarchies; Creasing on Sub-D Surfaces; Using Smooth Preview; Refining Isolated Areas of Meshes; Duplicating Surface Curves; Positioning Teeth Along Curves; Combining Multiple Meshes; Merging Vertices to Connect Meshes; Mirroring Geometry Across an Axis; Filling Holes in Geometry; Adding Reference Images to Viewports; Shaping the Geometry; Duplicating Faces to Re-purpose Geometry; Adding Musculature.