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Lesson 3. Flipping Objects Based on Proximity
In this lesson we will rotate objects based on their proximity to the geometry. We will use proximity range or a distance range to blend from one rotation value to another in order to avoid popping and snapping results.
In this Softimage tutorial we will look at using ICE to create a motion graphics sequence. By taking advantage of the Interactive Creative Environment (ICE) in Softimage we will be able to create motion graphics faster and with better control than using keyframes or scripts.