Creating the eye socket
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  • In this tutorial we begin blocking in the face by building the eye socket.
  • 3ds Max
    3ds Max 2012
  • 11m 58s
In this 3ds Max 2012 tutorial, we'll build upon 3ds Max's modeling tools and learn how to apply them to a high poly modeling workflow. We'll start off by creating a base mesh for our geometry and using NURMS to smooth out our result and then jump right into creating the details we want in our high poly version model. After that, we'll discover how polygonal modeling can be extremely helpful to give us the exact detail and topology we need for any modeling project we encounter.
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