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Lesson 7. Sculpting at level 2
In this lesson we will subdivide our model up to level 2 and sculpt the muscle shapes and shapes on the face. Topics covered in this video: Using the Standard Brush tool; Adjusting the Z Intensity; Using the Tweak Edit Brush tool.
Achieve unparalleled results using ZBrush 3. Learn several time-saving modeling and digital sculpting techniques that are widely used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for new to intermediate artists. Popular highlights include: Importing Base Geometry; Modifying ZBrush Primitives; Subdividing Meshes; Mesh Extraction; Sculpting with Brushes; Sculpting with Alphas; Sculpting with Strokes; Sculpting with Stencils; Additive and Subtractive Sculpting; Combining Multiple Meshes with Subtools; Creating Poses with Transpose Tool; Masking Techniques; Sculpting with 3D Layers; Custom Alphas; Sculpting at Progressively Higher Levels; Projection Master; Sculpting with Symmetry; Creating a Final Turntable.