var NREUMQ=NREUMQ||[];NREUMQ.push(["mark","firstbyte",new Date().getTime()]);Adding detail to block before duplicating; Using the Sculpt Geometry tool; Using the Duplicate Special tool ." />
Digital-Tutors > Maya Tutorials > Urban Environment Creation in Maya > Modeling the quoins (corner blocks) Tutorial
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Lesson 11. Modeling the quoins (corner blocks)
In this lesson we will use the Sculpt Geometry Tool and Duplicate Special to build the quoins on the foreground building. Topics covered in this video: Adding detail to block before duplicating; Using the Sculpt Geometry tool; Using the Duplicate Special tool .
Learn a production workflow to creating urban environments and time-saving modeling, texturing, and UV mapping techniques that can be used for Film, Games, and Architectural Visualizations. Contains over 6 hours of project-based training. Great for intermediate artists. Popular highlights include: Hard Surface Modeling Techniques; Modeling with Texture; Modeling to a Camera; Strategically Adding Detail; Simulating Aging and Decay; UV Layout Techniques; Using UV Snapshots; Integrating Maya and Photoshop; Generating Displacement Maps; Texture Painting with Photoshop; Layering Textures; Tiling Textures; Generating Procedural Maps; Adding Architectural Elements; Creating Interior Illusions with Textures; Connecting Maya Texture Nodes; Complex Scene Management; Scene Optimization for Rendering.