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Lesson 23. Using Environment Ambient Occlusion to add color into an AO render
In this lesson we will learn how to incorporate the colors of an environment into the ambient occlusion result Topics covered in this video: Adjusting the Output mode; Applying the Environment sphere; Connecting shaders in shading group.
Maya 8 or higher (Maya 8.5 required for project files)*
What you will learn
Learn the fundamentals of mental ray nodes in Maya and add visual depth to your work. Contains over 4 hours of project-based training. Perfect for intermediate artists. Popular highlights include: Overview of Common mental ray Materials; Simulating Glass & Water with Dielectric Materials; Setting up Dielectric-to-Dielectric Material Interactions; Simulating Glossy Reflective Surfaces with DGS Material; Generating Realistic Automotive Renders with Car Paint Phenomena; Mimicking Light through Skin with Subsurface Scattering; Creating Multi-node mental ray Shading Networks; Controlling Texture Placement Using Rotational Matrices; Overview of mental ray's Procedural Textures; Utilizing Maya's Procedural Shaders in a mental ray Network; Constructing Custom Phenomena; Understanding the Various Types of Ambient Occlusion; Applying Real-world Lighting Data to mental ray Lights; Using mental ray Lights that Emit Color Based on Temperature; Creating Caustic Effects with Photonic Materials; Overview of mental ray's Architectural Material; Generating Realistic Outdoor Renders Using Physical Sky Shader;* Maya 8.5 and higher is recommended for several lessons.