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Adjusting the tangency ; Translating the character; Adjusting the key frames to lock the arms." />
Digital-Tutors > Maya Tutorials > Body Mechanics and Animation in Maya: Pulling Objects > Adjusting the character's backward translation to match with the object Tutorial
Body Mechanics and Animation in Maya: Pulling Objects
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Lesson 28. Adjusting the character's backward translation to match with the object
In this lesson we will make sure the character is translating back correctly with the crate. Topics covered in this video: Adjusting the tangency ; Translating the character; Adjusting the key frames to lock the arms.
Easily learn proper body mechanics for creating believable animations with over 5 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists. Popular highlights include: Body Mechanics Overview of Pulling Objects; Driving Force Through Upper-body Animation; Compensating Body Motion for Mass of Objects; Animating Believable Weight and Tension; Utilizing Storyboards for Pre-vis; Backwards Locomotion; Adjusting Performance Through Timing & Spacing; Roughing-in Animation Through Blocking; Adding Follow-through, Arcs, and Overlapping; Exaggerating Poses for Dynamic Movement; Adjusting Keyframes in Graph Editor; Understanding Weighted Tangency & Free Tangent Weights; Optimizing Workflow with Character Sets.