This lesson is available with a free demo account or subscribe and get access to the entire tutorial.
Lesson 3. Creating Contribution Maps for multi-pass rendering
In this lesson we will learn how to set up contribution maps in order to separate the various elements of our scene into rendered passes
Software used
Maya 2010 and Toxik 2010
What you will learn
In this series of lessons, we will learn the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Toxik. We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We'll use mental ray's render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in Toxik course, but we will quickly get into more advanced topics such as Depth-of-Field, working with HDR, Depth-based compositing and spot paint fixing.
Partner
Tutor
Multiple Authors

26 Lessons

39 likes / 5,954 views