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Lesson 7. Adding dirt and grime to textures
In this tutorial we will learn how to add realistic age to our textures using dirt and grime effects.
Software used
Maya 2012, Photoshop CS5
What you will learn
In this series of tutorials, we will teach you the techniques and steps used when creating the UVs and textures for the subway level used throughout our Unity Mobile Game Development series. We will start by talking about some steps for starting your UV layout process as well as some important concepts that you should keep in mind whenever preparing your UVs and your textures for use inside of Unity. We will talk about the importance of hiding UV seams on your geometry, planning texture layouts on your objects to maximize efficiency, you will learn UV layout and geometry modification tricks that can dramatically enhance the use of your UV texture space, and we will spend time in Photoshop learning how the textures in our level were created.
Tutor
Kyle Green