var NREUMQ=NREUMQ||[];NREUMQ.push(["mark","firstbyte",new Date().getTime()]);Building the base of the head using a polygon sphere; Creating a lattice to shape the sphere; Removing the lattice by deleting the history." />
Digital-Tutors > ZBrush Tutorials > Exaggerated Facial Modeling in Maya and ZBrush > Blocking in the top of the head Tutorial
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Lesson 1. Blocking in the top of the head
In this lesson we will build the top of the head from reference images. Topics covered in this video: Building the base of the head using a polygon sphere; Creating a lattice to shape the sphere; Removing the lattice by deleting the history.
Learn organic modeling techniques and a production workflow to creating clean topology, adding definition, exaggerating proportions, and strategically adding detail to create animatable geometry using Maya and ZBrush. Contains nearly 5 hours of project-based training for artists learning character creation and look development for use in Film and Games. Popular highlights include: Modeling Exaggerated Features; Using Reference Art; Building Deformable Topology; Building Initial Edge-flow; Extruding Geometry Along Curves; Bridging Geometry; Modeling Eyes; Modeling Symmetrically; Building Large Wrinkles; Modeling Ears; Adding Mouth Interior; Connecting Edges with Split Polygon Tool; Importing/Exporting Geometry; Assembling Subtools in ZBrush; Filling Portions of Subtools with Color; Modifying Head with Move Brush; Sub-dividing Geometry; Sculpting Facial Features; Adding Small Wrinkles; Adding Irregularities; Adding Detail with Alpha Maps and Strokes; Creating a UV Layout; Integrating UV Changes into ZBrush Sculpt; Creating Normal Maps in ZBrush; Applying and Viewing Normal Maps in Maya.