var NREUMQ=NREUMQ||;NREUMQ.push(["mark","firstbyte",new Date().getTime()]);
Applying certain materials to specific faces; Adding transparency to the navigation screen ; Previewing the lighting and textures." />
Digital-Tutors > modo Tutorials > Modeling Automotive Interiors in modo > Adding materials to the car Tutorial
This lesson is only available with a subscription.
Lesson 29. Adding materials to the car
In this lesson we will add materials to the different pieces of previously created geometry. Topics covered in this video: Applying certain materials to specific faces; Adding transparency to the navigation screen ; Previewing the lighting and textures.
Learn an artist-friendly workflow to automotive interior modeling and a multitude of modeling techniques that can be used for organic and hard-surface projects. Contains 4.5 hours of project-based training and guides artists through a time-saving workflow to automotive modeling with modo. Perfect for artists new to modo. Popular highlights include: Creating Light-tight Geometry; Re-using Geometry; Modeling with Curves; Using Element Move to Shape Geometry; Sculpting Organic Shapes; Painting Bump Maps; Adding Materials; UV Mapping; Adding Images as Textures; Tightening Edges with Loop Slice; Cutting / Pasting Geometry; Efficiently Combining Geometry; Creating Worn / Used Look; Using Deformers; Shaping with Falloffs and Transforms; Geometry Selection; Beveling Edges for Seams; Bridge Tool to Create New Geometry; Starting with Primitives; Organizing Mesh Items; Blending Texture Layers.