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Lesson 3. Modifying the camera view
In this tutorial, we learn how to create the third person over-the-shoulder view we see in many top video games today.
Software used
Unity 3.4
What you will learn
This Unity tutorial will create the basic framework for our main character such as movement, camera position, weapons, and applying damage to enemies. Throughout the tutorial, we'll learn how to manipulate Unity's Player Relative Control prefab to give us our third person view and then we'll learn how to create the desired player movement based off of those scripts. After that, we'll get into creating weapon functionality for our assault rifle and our shotgun using our own custom scripts. Finally, we'll end the course by applying our weapon damage to affect an enemy's health and make them explode when that health reaches zero.
Tutor
Joshua Kinney