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Digital-Tutors > XNA Tutorials > Pipeline Development with Maya and XNA > Project review and setup Tutorial
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Lesson 1. Project review and setup
In this lesson we will learn the steps necessary to get our game project up and running. Lesson 1 of 42 from Pipeline Development with Maya and XNA training. Topics covered in this video: Steps for new users ; Previous project results; Getting the Skinned Model processor running.
Learn the fundamental workflow for next-gen game development and innovative techniques for seamlessly integrating Maya and XNA for game creation. Contains nearly 5 hours of project-based training for technical artists learning the methods of creating game content using XNA and Maya. Popular highlights include: XNA Development Overview; Interfacing with Keyboard and Gamepad; Building Controller Systems; Controller Vibration; Exporting and Loading Static Meshes from Maya; Exporting Animated Characters from Maya; Moving and Turning a Character; Object-oriented Programming with Bullets and Targets; Baking Textures in Maya; Deriving Bounding Boxes from Maya; Collision Detection with Bounding boxes; Collision Detection with Rays; Building a Custom Animation Player; Switching and Blending Between Animations; Chase Cameras; Camera Shakes; Drawing Text.