var NREUMQ=NREUMQ||[];NREUMQ.push(["mark","firstbyte",new Date().getTime()]);Creating a project from a template; Changing class names; Basic instructions for XNA." />
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Lesson 1. Creating our project
In this lesson we will build a project that will be used throughout the course Topics covered in this video: Creating a project from a template; Changing class names; Basic instructions for XNA.
Learn the fundamentals of real-time shaders and a time-saving workflow to creating real-time shaders with XNA. Contains over 4 hours of project-based training for technical artists learning the methods of real-time shading using XNA. Popular highlights include: XNA Overview; Overview of Real-Time Shaders; Loading FBX Content Pipeline Files; Using Basic Effects; Writing Vertex and Pixel Shaders; Coding Effects and Techniques; Setting World, View and Projection Matrices; Altering View Matrix to Create Turntable; Using Skinned Model Processor; Constant and Texture Shading; Lambertian Diffuse Lighting Model; Blinn-Phong Shading Model; Faking Reflections with Cubemaps; Using Normal Maps; Specularity / Reflections using Normal Maps; Setting up Multiple Techniques; Computing Flat Shadows; Shadow Shaders; Working with the Stencil Buffer; Render to Texture; Drawing with Sprite Batch; Using Pixel Shaders for Post Effects.