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Lesson 14. Rendering rolling flames using ICE: Part 1
It may not always be possible to get the rendered look you want by only using one point cloud. Certain effects, such as flames emitting smoke, can be accomplished much more efficiently by using multiple point clouds.
Software used
Softimage
What you will learn
In this Softimage tutorial we will learn how realistic volume effects such as smoke, clouds and flames can be rendered using Softimage ICE tree networks. This tutorial will guide you through the entire start-to-finish process of building your ICE tree simulations and rendering the final results, with special emphasis on the concepts and workflows that you can incorporate into your own Softimage projects. We will learn how to create ICE trees and add dynamic forces such as wind and gravity to our simulations, we will learn how textures can be used to drive particle appearance and behavior, we will learn how to incorporate realistic light dispersion and absorption properties into our ICE volume particles, as well as many additional features, techniques, and workflows that will prove to be invaluable to all Softimage users who wish to use ICE tree simulations in their own projects.
Partner
Tutor
Kyle Green