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Lesson 21. Creating recessed areas of the magazine clip
In this lesson we will use a series of splits and extrusions to create the ridges in the ammunition magazine
Software used
Softimage 7.5
What you will learn
In this series of Softimage tutorials we will learn how Softimage can be used to create next-generation game assets that contain high levels of detail. This tutorial will take you through every step of the creation process, so we will start by setting up rotoscopes within Softimage to use as reference. From there, we will use a variety of polygon modeling techniques to create low-resolution and high-resolution versions of our asset. Once that stage is complete we will use the Softimage Ultimapper to transfer all of the hi-res detail back to our low-res mesh using normal maps.
Partner
Tutor
Kyle Green

37 Lessons

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