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Adding Joints to Deform the Vehicle; Binding to a Lattice; Adding Spline IK functionality to Manipulate Joint Chain." />
Digital-Tutors > Maya Tutorials > Rigging Cartoon Vehicles in Maya > Creating bones to deform the vehicle Tutorial
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Lesson 4. Creating bones to deform the vehicle
In this lesson we will learn how to create a joint chain and bind our lattice to it Topics covered in this video: Adding Joints to Deform the Vehicle; Binding to a Lattice; Adding Spline IK functionality to Manipulate Joint Chain.
Learn a production workflow to creating vehicle rigs with emphasis on cartoon performance, squash and stretch rigging techniques, and the principles of building solution-based rigs for easy animation. Contains over 8 hours of project-based training for setup artists and animators learning the processes of creating intuitive cartoon rigs with animator-friendly controls. Perfect for experienced artists. Popular highlights include: Creating Customized Tools; Squash and Stretch Tools; Custom Tools for Pinning Objects; Maintaining Volume with Squash & Stretch; Creating MEL Scripts; Creating Illusion of Weight on Tires; Automating Follow-through in Antenna; Automating Revolving Lights; Intuitive Control for Steering Wheel; Rigging with Non-linear Deformers; Rigging Doors and Windows; Automating the Car Idle; Setting up Proxy Meshes; Adding a Smooth Node Switch; Creating Control Objects; Attaching Vehicles to Motion Paths; Binding to Lattices; Creating Exhaust Sputter.