var NREUMQ=NREUMQ||[];NREUMQ.push(["mark","firstbyte",new Date().getTime()]);Overview of Tools used on Custom Shelf; Explanation of rigging techniques used; Preparing our scene to start the Rigging Process." /> Digital-Tutors > Maya Tutorials > Rigging Cartoon Vehicles in Maya > Introduction and start scene overview Tutorial
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Lesson 1. Introduction and start scene overview
In this lesson we will go over the course objectives and highlight the tools and techniques we will be learning throughout this training. Topics covered in this video: Overview of Tools used on Custom Shelf; Explanation of rigging techniques used; Preparing our scene to start the Rigging Process.
Software used
Maya 8 and up (2008 required for project files)
What you will learn
Learn a production workflow to creating vehicle rigs with emphasis on cartoon performance, squash and stretch rigging techniques, and the principles of building solution-based rigs for easy animation. Contains over 8 hours of project-based training for setup artists and animators learning the processes of creating intuitive cartoon rigs with animator-friendly controls. Perfect for experienced artists. Popular highlights include: Creating Customized Tools; Squash and Stretch Tools; Custom Tools for Pinning Objects; Maintaining Volume with Squash & Stretch; Creating MEL Scripts; Creating Illusion of Weight on Tires; Automating Follow-through in Antenna; Automating Revolving Lights; Intuitive Control for Steering Wheel; Rigging with Non-linear Deformers; Rigging Doors and Windows; Automating the Car Idle; Setting up Proxy Meshes; Adding a Smooth Node Switch; Creating Control Objects; Attaching Vehicles to Motion Paths; Binding to Lattices; Creating Exhaust Sputter.
Partner
Tutor
Delano Athias

54 Lessons

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